I’ve been needing of a solution to produce clouds for a project im working on. Volumetric Clouds is no way near feasable both in time and resource, “my poor gtx 960 can handle it, but takes too long with poor results” So I’ve been researching a bunch how Games do it. The trick was hiding the planes that is not facing the camera, and the answer was infront of me all along. LayerWeight Node! Rendertime per frame was a quick 2 seconds with only 1 Sample. It could be used in actual renders with
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