Rule modification is the central mechanic and the purpose of the game, creating a chaos of action and reaction - impossible to settle on a strategy for success.
Cardboard Edison
Cardboard Edison
The Game, the Player, the World: Looking for a Heart of Gameness
Errant Signal - That's No Game : r/Games
Sage Research Methods - Narrative Networks: Storied Approaches in a Digital Age
The Mixing Desk of Larp: History and Current State of a Design Theory
- Connecting card game designers and players
PDF) Copyright Law and Video Games: A Brief History of an Interactive Medium
Gaming Timeline: 1900-1909
Pizza KATA or “Change is a Mindset and not an Action”